Friday, March 28, 2014

PDF Ebook Handbook of Informatics for Nurses & Healthcare Professionals (6th Edition)

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Handbook of Informatics for Nurses & Healthcare Professionals (6th Edition)

From the Back Cover

A practical guide to applying healthcare IT and nursing informatics Handbook of Informatics for Nurses & Healthcare Professionals is a complete, up-¿to-¿date overview of key issues related to adopting and applying healthcare IT and nursing informatics. It provides nurses and other healthcare professionals with a much-needed practical guide to using computer applications and healthcare information systems. The authors cover the concepts, skills, and tasks needed to achieve national IT goals to help transform healthcare delivery. The 6th edition reflects rapid changes in healthcare IT and informatics, and builds upon the expertise of contributors involved in day-to-day informatics practice, education, and research.

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About the Author

Toni Hebda, PhD, RN-C, CNE, is a professor with the Chamberlain College of Nursing MSN Program teaching in the nursing informatics track. She has held several academic and clinical positions over the years and worked as a system analyst. Her interest in informatics provided a focus for her dissertation, and subsequently led her to help establish a regional nursing informatics group, obtain a graduate degree in information science, and conduct research related to informatics. She is a reviewer for the Online Journal of Nursing Informatics. She is a member of informatics groups and has presented and published in the field. Kathy Hunter, PhD, FAAN, RN-BC, CNE, is a professor with the Chamberlain College of Nursing MSN Program, teaching in the nursing informatics track. She has more than 40 years of experience in the fields of nursing informatics, healthcare informatics, and nursing education. After conducting clinical practice in critical care and trauma nursing for several years, she began practicing nursing informatics (NI), and working with end users and with information systems design, development, testing, implementation, and evaluation. She has presented nursing-informatics research in national and international meetings as well as publishing numerous articles in peer-reviewed journals. Collaborating in a community of practice with nursing-informatics faculty at Chamberlain, Dr. Hunter led the work resulting in the development of the TIGER-based Assessment of Nursing Informatics Competencies (TANIC) tool.

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Product details

Paperback: 496 pages

Publisher: Pearson; 6 edition (August 3, 2018)

Language: English

ISBN-10: 0134711017

ISBN-13: 978-0134711010

Product Dimensions:

8 x 1 x 9.9 inches

Shipping Weight: 1.7 pounds (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

3 customer reviews

Amazon Best Sellers Rank:

#22,660 in Books (See Top 100 in Books)

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Wednesday, March 26, 2014

Download Ebook Everblaze (Keeper of the Lost Cities)By Shannon Messenger

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Everblaze (Keeper of the Lost Cities)By Shannon Messenger

Sophie uncovers shocking secrets—and faces treacherous new enemies—in this electrifying third book in the Keeper of the Lost Cities series.

Sophie Foster is ready to fight back.

Her talents are getting stronger, and with the elusive Black Swan group ignoring her calls for help, she’s determined to find her kidnappers—before they come after her again.

But a daring mistake leaves her world teetering on the edge of war, and causes many to fear that she has finally gone too far. And the deeper Sophie searches, the farther the conspiracy stretches, proving that her most dangerous enemy might be closer than she realizes.

In this nail-biting third book in the Keeper of the Lost Cities series, Sophie must fight the flames of rebellion, before they destroy everyone and everything she loves.

  • Sales Rank: #38036 in Books
  • Published on: 2015-08-04
  • Released on: 2015-08-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.63" h x 1.70" w x 5.13" l, .0 pounds
  • Binding: Paperback
  • 640 pages

About the Author
Shannon Messenger graduated from the USC School of Cinematic Arts where she learned—among other things—that she liked watching movies much better than making them. She’s studied art, screenwriting, and television production, but realized her real passion was writing for kids and teens. She is the author of the middle grade series Keeper of the Lost Cities and the Sky Fall series for young adults. She lives in Southern California with her husband and an embarrassing number of cats. Find her online at ShannonMessenger.com.

Excerpt. © Reprinted by permission. All rights reserved.
Everblaze
ONE

WHAT ARE YOU WAITING FOR?” Keefe shouted over the howling wind and the roaring sea. “Don’t tell me the great Sophie Foster is afraid.”

“I’m just trying to concentrate!” Sophie shouted back, wishing her voice didn’t sound so shaky.

Not that she could fool him.

As an Empath, Keefe could feel the terror coursing through her veins like a herd of stampeding mastodons. All she could do was tug out an itchy eyelash—her nervous habit—and try not to think about how very far down the ocean was.

“You should be afraid,” Sandor told her in his strange, squeaky voice. He placed a gray gobliny hand on Sophie’s shoulder and pulled her back from the edge of the cliff. “There has to be a safer way to teleport.”

“There isn’t.”

Most of the time Sophie was grateful to have the constant protection of a burly bodyguard—especially since her kidnappers had proven they could find her anytime, anywhere.

But sometimes she had to take risks.

She shrugged off Sandor’s hand—which took quite a lot of effort, considering he was seven feet tall with biceps like giant boulders—and inched forward, reminding herself that she liked teleporting better than light leaping. Despite the nexuses she had clamped on each wrist, or the force fields they created to hold her body together during a leap, she’d faded too many times to truly feel safe.

Still, she wished free-falling wasn’t an essential part of teleporting.

“Want me to push you?” Keefe offered, laughing as Sophie jerked away from him. “Come on, it’ll be fun—for me, at least.”

Dex snorted behind them. “And he gets to go with you today.”

“Uh, more like she gets to go with me,” Keefe corrected, flashing his trademark smirk. “Go on, tell Dex who the Council contacted first.”

“Only because your dad’s in charge of arranging visits to the Sanctuary now,” Sophie reminded him.

“Eh, firsties is still firsties. Just admit it, Foster. You need me.”

Sophie wished she could argue, but unfortunately the Council did want Keefe to go with her. Apparently Silveny was having some sort of trouble at her new home in the elves’ special animal preserve, and since Sophie and Keefe each had a connection with the precious alicorn, the Council had asked both of them to head to the Sanctuary immediately.

The Councillors had to be pretty concerned if they were willing to rely on Keefe. . . .

“I’m sorry, Dex,” Sophie said, trying not to worry. “You know I’d bring you if I could.”

Dex smiled—but not enough to show his dimples—as he went back to playing with the lock she’d asked him to open.

Sophie hadn’t wanted to tell him she was going with Keefe, afraid it would make Dex feel left out again. But with Grady off on a classified assignment, and Edaline helping rescue a verminion—a rottweiler-size, purple, hamsteresque creature—before humans found it, Sophie needed a Technopath to get past the Cliffside gate.

“If it makes you feel better, Sandor’s not allowed to come either,” she added, regretting the words as Sandor reeled on them.

“Yes, and it’s completely absurd! I’m supposed to be protecting you—not banned from entering because of arbitrary new rules!’”

“Hey, even my dad’s not allowed to go with us. But don’t worry”—Keefe draped an arm across Sophie’s shoulders—“I’ll take care of her for you.”

Sophie wasn’t sure who groaned louder, her or Dex.

Sandor grabbed Keefe’s shoulders, lifting him off the ground. “If I find even one scratch on her—”

“Whoa, easy there, Gigantor,” Keefe said, kicking the air, trying to squirm free. “I’m not going to let anything happen to her. But let’s not forget that this is Sophie we’re talking about. Odds are, we’re going to need an Elwin visit.”

Even Dex had to laugh at that one.

Sophie glared at all of them.

It wasn’t her fault she’d set a record number of visits to the Healing Center at school, plus a ton of additional house calls from Elwin. She didn’t choose to have a deadly allergy, or genetically enhanced abilities she couldn’t always control. And she definitely didn’t ask to have a group of rebels trying to kill her—which was probably why she should listen to Sandor and not leave his sight.

“We’ll be fine,” she promised, tucking her blond hair behind her ears and trying to sound more confident than she felt. “I can teleport us directly inside the Sanctuary, and security’s been tripled since Silveny moved in.”

“And you will come straight home afterward,” Sandor added, waiting for Keefe to nod before setting him down. “I want you back here in an hour.”

“Aw, come on,” Keefe whined as he adjusted his dark blue cape. “We haven’t seen Silveny in two weeks.”

Sophie smiled.

She never would’ve guessed that Keefe could get so attached to a sparkly, winged horse. But he seemed to miss Silveny as much as she did. Maybe more, since he didn’t get stuck with a head full of exuberant alicorn transmissions every time he saw her.

Silveny was the only creature that Sophie’s unique telepathy couldn’t block, probably because the Black Swan had modeled Sophie’s genetics off an alicorn’s DNA when they “created” her—a fact she was less than thrilled about. Her friends had assured her they didn’t think it was weird, but she still felt like “the horse girl.”

“You know how panicky Silveny can be,” she reminded Sandor, trying to stay focused on the bigger problem. “It’s going to take a few hours to calm her down.”

Sandor grumbled under his breath. “Fine. You have until sunset—but if you’re late, I’m holding you responsible, Mr. Sencen. And trust me when I say you do not want that to happen.”

“Fear the wrath of Gigantor—got it.” Keefe dragged Sophie back to the edge. “Let’s do this!”

“I guess I’ll see you at school on Monday,” Dex mumbled, staring at the ground as he dug out his home crystal. “I reset the mechanism to make the lock open with your DNA, so you probably won’t need me anymore.”

“I’ll always need you, Dex,” Sophie told him, blushing as she quickly added, “you’re my best friend.”

“And dude, I’m telling you,” Keefe jumped in. “When you’re finally ready to go public with your ability—which you seriously need to get cracking on, by the way—we have to team up. We could break into Dame Alina’s office and fill it with dinosaur poop. Or sparkly alicorn poop! Or we could—”

“And this is who you’re entrusting your safety to?” Sandor interrupted, looking like he wanted to strangle Keefe again.

“I can take care of myself,” Sophie reminded him, tapping her forehead. “Inflictor, remember?”

She might have mixed feelings about her rare ability to inflict pain on people, but it did come in handy if the rebels attacked.

“So we ready?” Keefe asked, swooping his arm to mime them diving off the edge.

Sophie’s mouth went dry.

“You got this, Foster. Stop doubting yourself.”

She nodded, trying not to look down as she asked, “Do you remember how teleporting works?”

“Well, last time we were kinda falling to our death and stuff, so it’s a little blurry. But I’m pretty sure I just cling to you and scream like a banshee while you tear a crack into the universe, right?”

“Something like that. We go on three.”

Sandor repeated his objections as they both bent their knees.

“One,” Sophie counted, squeezing Keefe’s hand so hard her knuckles cracked.

“Two.”

She gave herself just slightly longer than a second before she closed her eyes and whispered the final command.

“Three.”

The word was still on her lips as they both launched off the cliff.

Keefe whooped and hollered and flailed, but Sophie stayed quiet, trying to tune out everything except the warmth building in her mind and the adrenaline rushing through her veins.

Down down down they fell, until Sophie could feel the salty mist spraying her cheeks. But just when she was about to scream, something clicked inside her mind, and she channeled the burning mental energy out into the sky.

Thunder clapped as a crack formed in the air beneath them, and they dropped straight into the darkness.

Time and space didn’t exist in the void. There was no up or down. No right or left. Just the pull of the force and the warmth of Keefe’s hand. But Sophie knew that all she had to do was think about where she wanted to go and they’d be free.

The Sanctuary, she thought, picturing the lush meadows and sprawling forests she’d seen in pictures. Her photographic memory could recall every vivid detail, right down to the tiny drops of mist that coated every petal and leaf, sparkling like glitter in the sun.

“You with me, Foster?” Keefe called, when no exit appeared.

“I think so.”

She squeezed her eyes tighter, picturing the hollowed out mountains that shielded the Sanctuary from the rest of the world, and the animals in every shape and color wandering through the pastures. She even tried imagining herself standing with Keefe in a meadow, watching Silveny soar above them with gleaming silver wings.

But when she opened her eyes, all she saw was black—thick and suffocating and inescapable.

Panic closed off her chest and Sophie gasped for breath, fighting to concentrate on the Sanctuary with the full power of her mind.

A migraine flared, so intense it felt like her brain was cracking. But the pain wasn’t nearly as terrifying as the realization that came with it.

They were trapped in the void.

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Tuesday, March 25, 2014

Free Download Game On: How I Became a Nintendo World Championships FinalistBy Shannon Webster

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Game On: How I Became a Nintendo World Championships FinalistBy Shannon Webster

The 1990 Nintendo World Championships was an unprecedented video game tournament that took the country by storm. The event has become legendary in the world of video gaming.

In Game On, Shannon Webster tells the story of his experience as a Finalist in the Nintendo World Championships for the first time in 25 years.

It all started in the grocery store, where a kid played arcade games until he ran out of quarters. Drawn on by a spirit of discovery, Shannon mastered level after level. But when he heard about a national videogame tournament that included competition in games he’d never played before, he didn’t feel ready to compete. Fate intervened, though, and on his 14th birthday he entered the Kansas City competition. As his determination grew, he went on to compete again in Denver—where victory made him one of the thirty teenage City Finalists to compete in the NWC Finals at Universal Studios in Hollywood.

What was it like to be one of the best video game players in the world? Game On presents a fascinating view into videogame history, from the competition in the 1990 Nintendo World Championships—including why it’s better to own a gray NWC collectible cartridge than a gold one—to everyday details of games and gamers in the 1980s and 90s.

  • Sales Rank: #862324 in eBooks
  • Published on: 2015-04-16
  • Released on: 2015-04-16
  • Format: Kindle eBook

Review
"THIS E-BOOK IS AWESOME! Your style reminds me a lot of the story telling sequences in The Goldbergs. (Great TV show if you haven't seem it, a real slice of nostalgic Heaven) Great price point for the read! $$$!" -Tom @ The Geek Culture Podcast

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Saturday, March 22, 2014

Ebook Download Science and Psychic Phenomena: The Fall of the House of SkepticsBy Chris Carter

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Science and Psychic Phenomena: The Fall of the House of SkepticsBy Chris Carter

A factual and conscientious argument against materialism’s vehement denial of psi phenomena

• Explores the scandalous history of parapsychology since the scientific revolution of the 17th century

• Provides reproducible evidence from scientific research that telepathy, clairvoyance, precognition, and psychokinesis are real

• Shows that skepticism of psi phenomena is based more on a religion of materialism than on hard science

Reports of psychic abilities, such as telepathy, clairvoyance, precognition, and psychokinesis, date back to the beginning of recorded human history in all cultures. Documented, reproducible evidence exists that these abilities are real, yet the mainstream scientific community has vehemently denied the existence of psi phenomena for centuries. The battle over the reality of psi has carried on in scientific academies, courtrooms, scholarly journals, newspapers, and radio stations and has included scandals, wild accusations, ruined reputations, as well as bizarre characters on both sides of the debate. If true evidence exists, why then is the study of psi phenomena--parapsychology--so controversial? And why has the controversy lasted for centuries?

Exploring the scandalous history of parapsychology and citing decades of research, Chris Carter shows that, contrary to mainstream belief, replicable evidence of psi phenomena exists. The controversy over parapsychology continues not because ESP and other abilities cannot be verified but because their existence challenges deeply held worldviews more strongly rooted in religious and philosophical beliefs than in hard science. Carter reveals how the doctrine of materialism--in which nothing matters but matter--has become an infallible article of faith for many scientists and philosophers, much like the convictions of religious fundamentalists. Consequently, the possibility of psychic abilities cannot be tolerated because their existence would refute materialism and contradict a deeply ingrained ideology. By outlining the origin of this passionate debate, Carter calls on all open-minded individuals to disregard the church of skepticism and reach their own conclusions by looking at the vast body of evidence.

  • Sales Rank: #822587 in Books
  • Published on: 2012-02-22
  • Released on: 2012-02-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .60" w x 6.00" l, 1.06 pounds
  • Binding: Paperback
  • 320 pages

Review
“Chris Carter is a one-man wrecking crew for the time-worn, tedious, petulant, and often flimsy complaints of the die-hard skeptics. A science of consciousness is doomed to be incomplete without taking Carter’s keen insights into account.” (Larry Dossey, M.D., author of Healing Words and The Power of Premonitions)

“Carter confronts legitimate criticism with solid scientific evidence and deftly exposes the anti-science stand of the dogmatic skeptics. He makes a compelling case for taking the science of parapsychology seriously. . . . A must-read for anyone interested in the true state of this important debate.” (Richard Broughton, Ph.D., author of Parapsychology: The Controversial Science and senior lecturer in)

“The controversy surrounding psychic phenomena (psi) is both long and complicated. Chris Carter reviews the many elements of the controversy in great detail, but in a manner that is also readable and entertaining--a difficult feat. I found his explanation of quantum theories of psi, for example, exceptionally clear, and it resolved some confusion I had about these theories from reading other sources. Carter adheres strictly to valid scientific and philosophical principles in arguing for the reality of psi and the legitimacy of parapsychology as a science--no retreat into New Age metaphysical mumbo jumbo--and he doesn’t overstate his case. Any reader who can approach this controversial subject with an open mind will find Carter’s book immensely rewarding.” (John Palmer, Ph.D., editor of Journal of Parapsychology and coauthor of Foundations of Parapsycholog)

“I highly recommend this book to anyone who is truly open-minded about whether or not psychic abilities exist. Chris Carter takes the reader on an insightful journey that weaves together history, scientific data, modern physics, psychology, and philosophy of science. He convincingly shows that it’s now possible to replace belief-based opinion with solid science when discussing the possible reality of psychic phenomena.” (Jessica Utts, Ph.D., professor of statistics, University of California, Davis, and author of An Asse)

“Chris Carter has put together quite a treatise. In thoroughly readable, engaging, and clear prose, he provides an erudite and comprehensive review of the skeptical and scientific studies of events that don’t fit present paradigms. Despite having researched the subject extensively myself, I found a deep well of new information. Carter’s book is both scholarly and entertaining.” (Robert S. Bobrow, M.D., clinical associate professor of family medicine at Stony Brook University an)

“This book is a must have for any serious paranormal researcher and I would recommend it to anyone to open their eyes and learn about why the paranormal always seems to be getting such a bad wrap. It was an eye opener of education and wisdom and knowledge and I could easily read it again and again...” (Examiner.com)

“[Chris Carter's] review of the debate and its outcome makes for a fine, passionate survey recommended for science and new age holdings alike!” (Midwest Book Review, July 2012)

“Carter methodically and masterfully reveals that the skeptic’s position is increasingly untenable. . . . A refreshingly rational and well written investigation of the science of psi.” (Dean Radin, Ph.D., senior scientist at the Institute of Noetic Sciences)

“Chris Carter’s Science and Psychic Phenomena is a must read for anyone who wishes to penetrate the distortions and lies of the skeptics regarding psychic phenomena. Clearly written, and a pleasure to read!” (Neal Grossman, Ph.D., professor emeritus, University of Illinois at Chicago)

From the Back Cover
NEW SCIENCE / PARAPSYCHOLOGY

“Chris Carter is a one-man wrecking crew for the time-worn, tedious, petulant, and often flimsy complaints of the die-hard skeptics. A science of consciousness is doomed to be incomplete without taking Carter’s keen insights into account.”
--Larry Dossey, M.D., author of Healing Words and The Power of Premonitions

Reports of psychic abilities, such as telepathy, clairvoyance, precognition, and psychokinesis, date back to the beginning of recorded human history in all cultures. Documented, reproducible evidence exists that these abilities are real, yet the mainstream scientific community has vehemently denied the existence of psi phenomena for centuries. The battle over the reality of psi has carried on in scientific academies, courtrooms, scholarly journals, newspapers, and radio stations and has included scandals, wild accusations, ruined reputations, as well as bizarre characters on both sides of the debate. If true evidence exists, why then is the study of psi phenomena--parapsychology--so controversial? And why has the controversy lasted for centuries?

Exploring the scandalous history of parapsychology and citing decades of research, Chris Carter shows that, contrary to mainstream belief, replicable evidence of psi phenomena exists. The controversy over parapsychology continues not because ESP and other abilities cannot be verified but because their existence challenges deeply held worldviews more strongly rooted in religious and philosophical beliefs than in hard science. Carter reveals how the doctrine of materialism--in which nothing matters but matter--has become an infallible article of faith for many scientists and philosophers, much like the convictions of religious fundamentalists. Consequently, the possibility of psychic abilities cannot be tolerated because their existence would refute materialism and contradict a deeply ingrained ideology. By outlining the origin of this passionate debate, Carter calls on all open-minded individuals to disregard the church of skepticism and reach their own conclusions by looking at the vast body of evidence.

CHRIS CARTER received his undergraduate and master’s degrees from the University of Oxford. The author of Science and the Near-Death Experience, Carter is originally from Canada and currently teaches internationally.

About the Author
Chris Carter received his undergraduate and master’s degrees from the University of Oxford. The author of Science and the Near-Death Experience, Carter is originally from Canada and currently teaches internationally.

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Friday, March 14, 2014

Free Ebook Twenty Days, A Narrative in Text and Pictures of the Assassination of Abraham LincolnBy Kunhardt and Kundardt

Free Ebook Twenty Days, A Narrative in Text and Pictures of the Assassination of Abraham LincolnBy Kunhardt and Kundardt

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Twenty Days, A Narrative in Text and Pictures of the Assassination of Abraham LincolnBy Kunhardt and Kundardt

Twenty Days, A Narrative in Text and Pictures of the Assassination of Abraham LincolnBy Kunhardt and Kundardt


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Twenty Days, A Narrative in Text and Pictures of the Assassination of Abraham LincolnBy Kunhardt and Kundardt

  • Sales Rank: #6106379 in Books
  • Published on: 1965
  • Binding: Hardcover

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Monday, March 3, 2014

Ebook No More Rules: Graphic Design and Postmodernism (Mini)By Rick Poynor

Ebook No More Rules: Graphic Design and Postmodernism (Mini)By Rick Poynor

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No More Rules: Graphic Design and Postmodernism (Mini)By Rick Poynor

The last thirty-five years have seen profound upheavals in the field of graphic communication. One by one, the old certainties about the techniques and purposes of graphic design have been questioned and torn apart. Jettisoning rules that no longer seemed relevant in the postmodern era, designers and typographers have reassessed their roles and forged experimental new approaches. No More Rules is the first wide-ranging critical survey to attempt to make sense of these international developments.
Each of the book's key themes—origins, deconstruction, appropriation, technology, authorship, and opposition—is illuminated by stunning examples of work that has changed the way in which designers and their audiences think about graphic communication.

  • Sales Rank: #702419 in Books
  • Published on: 2013-05-21
  • Released on: 2013-05-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .75" w x 7.00" l, 1.35 pounds
  • Binding: Paperback
  • 192 pages

From Booklist
As twenty-first-century design concerns seem to center increasingly on the depiction as well as the use of technology, this new graphic design book, copiously illustrated and thoughtfully written, provides a comprehensive overview of modernism as applied to American graphics and a look at the explosion of creativity ushered in via digital design.

No more rules screams the title in a font reminiscent of De Stijl-ist Germanic modernism as design critic Poynor explains the changes in graphic work both before and after new electronic technologies took hold in the 1990s, with emphasis on the unleashing of creative energies occasioned by computer-assisted design. The last two decades of the twentieth century saw many of the old, tried, and true rules of graphic design abandoned as the idiosyncratic and self-expressive took precedence. Poynor, who founded Eye, an international design journal, provides good overviews of graphics development and issues in the electronic age, including the digital revolution's impact on "fontography" and discussion of appropriation, the visual equivalent of musical sampling. Whitney Scott
Copyright © American Library Association. All rights reserved

About the Author
Rick Poynor founded Eye magazine in 1990, edited it for seven years and is now its resident columnist. He writes about design, media, and visual culture for Blueprint, Frieze, Adbusters, The Guardian, and many other publications. His other books published by Laurence King include Typographica and Communicate.

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